Pleasant Chalk was developed as part of the ISART Digital project Juice It.

The goal of this project was to start from a deliberately bland and impersonal version of Asteroids, without sound, juice, or personality, and turn it into a juicy and satisfying experience.
The core gameplay rules were intentionally left untouched. All the work focused exclusively on feedback, effects, juice, and game feel.

As a result, the game design itself is not meant to introduce new mechanics, but to explore how much impact polish and feedback alone can have on the player experience.

Developed solo in two weeks using Unity.

Controls
Move
Q Z D or Left Up Right
Shoot
Left click
Updated 12 days ago
StatusReleased
PlatformsHTML5
AuthorAntoine Pezzulo
Made withUnity
Tags2D, Asteroids, chill, Indie, Lo-fi, Retro, Unity

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